Unity Project: Ever After

Overview:

Ever After is a personal 3D interactive narrative inspired by emotional growth and transitions. This project was fully designed, developed and produced by me, including 3D modeling, texturing, environment design, and gameplay programming in Unity HDRP.

Creative Goal:

  • Shape a gentle, dreamy environment that reflects personal growth

  • Explore glowy, translucent materials as expressive visual elements

  • Practice a full stylized workflow from modeling to engine integration

  • Prototype player interactions and camera movement inside Unity

Tools:

Technical Steps

All assets were modeled and textured from scratch, then brought into Unity to build the environment with stylized lighting and glowy materials. Subtle animations, interaction triggers, and guided camera movement were added to shape a gentle, atmospheric narrative flow.

3D Modeling Props in Maya

Castle

Clam

Texturing in Substance Painter

Visual Scripting in Unity & Playmaker plug-in

Clam only opens when the previous number event was triggered

The event happens in order of numbers from 1 to 10

Koi Fish

1. Number appears when the player enters the trigger sphere around the clam

2. Clam opens when the player presses the right number shown

3. When the player interacts with the second event sphere inside the clam, it triggers to sets a new material for the koi fish

Gameplay Screenrecording