Unity Project: Ever After
Ever After is a reflection of my personal journey and a tribute to everyone who has been part of it.
Throughout life, we encounter people who shape us, whether we walk the same path or move in different directions. Each interaction leaves an impact, teaching us valuable lessons.
The game features two koi fish symbolizing growth and transformation, one inside a tank and one swimming freely outside. These settings represent different paths of growth.
Players guide the tank-bound fish to collect colors and patterns, symbolizing personal achievements, while the free fish grows larger in its own way.
This project is made with Unity, modeled in Autodesk Maya, and textured in Substance Painter.
Rendered with Unity Game Engine High Definition Render Pipeline
Technical Steps
3D Modeling Props in Maya
Castle
Clam
Texturing in Substance Painter
Visual Scripting in Unity & Playmaker plug-in
Clam only opens when the previous number event was triggered
The event happens in order of numbers from 1 to 10
Koi Fish
1. Number appears when the player enters the trigger sphere around the clam
2. Clam opens when the player presses the right number shown
3. When the player interacts with the second event sphere inside the clam, it triggers to sets a new material for the koi fish
Gameplay Screenrecording













