Me & my pup Oreo!
Creative Technologist currently pursuing MS in Digital Media at Georgia Institute of Technology.
I received my BFA in New Media Art from the School of the Art Institute of Chicago, where I focused on creating high-fidelity 3D environment design. Over time, my interests developed to think about how people actually experience the virtual space; how environments respond, change, and come alive through interaction.
My work sits at the intersection of spatial storytelling, immersive media, and human-centered design. Drawing from my experience in 3D world-building, I use real-time engines to prototype interactive systems that combine visual design, technical implementation, and user behavior. I am especially interested in how digital layers placed in physical space can support learning, interpretation, and engagement.
I primarily work with Unity, Unreal Engine, Autodesk Maya, Figma, and Adobe (After Effects, Premiere pro, Photoshop, Illustrator) programs using real-time 3D simulation and prototyping to explore how people perceive and navigate spatial information. I see technology not just as a tool for display, but as a medium for designing experiences people can inhabit.